The system, suitable for games, education and a variety of other applications, is self-contained in special handheld devices. No external cameras or other sensors are required, which enables people to use the projectors to interact with each other anywhere and at anytime. SideBySide also can be used to exchange contact information, or even share data files. The technology can spur a more participatory and intimate style of interaction than is possible with computers or overhead projectors.
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SideBySide Projection System Enables Projected Interaction Between Mobile Devices
The eel-like body and scrawny “limbs” of the African lungfish would appear to make it an unlikely innovator for locomotion. But its improbable walking behavior, newly described, redraws the evolutionary route of life on … > full story Read full article here: Video Game Playing Tied to Creativity, Research Shows
This is the first time the IU researchers, who have studied the effects of media violence for more than a decade, have conducted an experimental study that showed a direct relationship between playing violent video games over an extended period of time and a subsequent change in brain regions associated with cognitive function and emotional control. Read full article here: Violent Video Games Alter Brain Function in Young Men