SideBySide Projection System Enables Projected Interaction Between Mobile Devices

The system, suitable for games, education and a variety of other applications, is self-contained in special handheld devices. No external cameras or other sensors are required, which enables people to use the projectors to interact with each other anywhere and at anytime. SideBySide also can be used to exchange contact information, or even share data files. The technology can spur a more participatory and intimate style of interaction than is possible with computers or overhead projectors.

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SideBySide Projection System Enables Projected Interaction Between Mobile Devices

Video Games Used in New Treatment That May Fix ‘Lazy Eye’ in Older Children

By the end of the one year study, nearly 30 percent of the 100 participants achieved significant vision gains. About 60 percent showed at least some improvement. Significant gains were more likely in children who participated in Groups 3 or 4 of the four treatment regimens. Treatment Group 3 completed daily video game practice and Group 4 took the supplement citicoline, which is associated with improved brain function. Improvement was more likely in children younger than age 14 than in those 14 and older.

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Video Games Used in New Treatment That May Fix ‘Lazy Eye’ in Older Children

Violent Video Games Alter Brain Function in Young Men

This is the first time the IU researchers, who have studied the effects of media violence for more than a decade, have conducted an experimental study that showed a direct relationship between playing violent video games over an extended period of time and a subsequent change in brain regions associated with cognitive function and emotional control.

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Violent Video Games Alter Brain Function in Young Men